SAM SAUNDERS
ENVIRONMENT CONCEPT
PROJECTS![Japanese Forest - AUTUMN (Final Edit) -](https://static.fabrik.io/12e3/7807d7f4d31c7b8.jpg?lossless=1&w=720&fit=max&s=2bfd035413027706e832d08f8f62cfb1)
![Japanese Forest - WINTER (Final Edit) -](https://static.fabrik.io/12e3/e6d131edb6cffd67.jpg?lossless=1&w=720&fit=max&s=4d4a1333062b0710297cf33f6fc4d1a8)
![Japanese Forest - SPRING (Final Edit) -](https://static.fabrik.io/12e3/dd5311513ff6cb6a.jpg?lossless=1&w=720&fit=max&s=58b8315f7619494cd90606447181dcce)
![Japanese Forest - SUMMER (Final Edit) -](https://static.fabrik.io/12e3/a8e2a66c724bb709.jpg?lossless=1&w=720&fit=max&s=a8426eb7961f13231ae5becd7318e814)
![Process Template - I created a set of environment studies to challenge and improve my understanding of lighting, weather, landscape, and their collective impact on the atmosphere of a specific location. Additionally, I aimed to enhance my workflow through this exercise, emphasising the importance of meticulous planning for the efficient exchange of 3D assets when rendering each scene.](https://static.fabrik.io/12e3/ccfe2ac0ed99323f.jpg?lossless=1&w=720&fit=max&s=66d474af03b1baae0dd2ab6035348fd1)
I created a set of environment studies to challenge and improve my understanding of lighting, weather, landscape, and their collective impact on the atmosphere of a specific location. Additionally, I aimed to enhance my workflow through this exercise, emphasising the importance of meticulous planning for the efficient exchange of 3D assets when rendering each scene.
ENVIRONMENT CONCEPT
PROJECTS
Software used:
Blender, Photoshop
Blender, Photoshop