SAM SAUNDERS DESIGN

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PORTFOLIO
Contact - Portfolio - A conceptual keyframe created for a world-building project to help convey the cinematic lighting and atmosphere for a game sequence. The 3D assets were modelled in Blender and later painted over in Photoshop.

A conceptual keyframe created for a world-building project to help convey the cinematic lighting and atmosphere for a game sequence. The 3D assets were modelled in Blender and later painted over in Photoshop.

Process Template (BW Comp & Sketches) - Notes and initial composition sketches.

Notes and initial composition sketches.

Greyscale Iso -

For this project, I used Adobe After Effects to transform a static concept art image into a fully animated gaming menu, showcasing both interface design and motion graphics. Starting with a layered Photoshop file, I separated key visual elements such as the background, UI panels, buttons, and icons. These were then imported into After Effects, where I applied subtle movements and animations to bring the menu to life. Additional touches like menu transitions, smoke and lighting effects were used to enhance interactivity and atmosphere. These elements together help create a dynamic, cinematic menu that reflects the game's visual identity and offers an engaging user experience. Establishing the mood is essential in setting the emotional tone and visual atmosphere, ensuring the animated menu aligns with the game's narrative and immerses the player from the very first interaction.

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Software used:
Blender, Photoshop, After Effects, Premiere Pro