A collection of my most recent project work.
SAM SAUNDERS DESIGN
SHRINE
PORTFOLIO
A series of conceptual keyframes created for a world-building project.
Plot overview:
After a brutal border raid, a warrior is haunted by the death of a young enemy who carried an amulet from a mountain shrine. Burdened by guilt and the weight of a life taken too swiftly, she journeys alone to return it. At the shrine, she lays down her sword and offers a silent prayer - not for absolution, but to honour the humanity of the fallen. Her visit marks a quiet turning point, as she confronts the cost of war and seeks mercy in a world ruled by steel. (Action/Adventure)
Autumn Keyframe - Variant 1
Winter Keyframe - Variant 2
Spring Keyframe - Variant 3
Notes and initial composition sketches.
SHRINE
PORTFOLIO
This project aimed to improve my workflow by highlighting the importance of careful planning for the efficient exchange of 3D assets during scene rendering, while also deepening my understanding of how lighting, weather, and landscape collectively shape the atmosphere of a location.
Software used:
Blender, Unreal Engine, Photoshop